Design Technology

Intent

Design and Technology is a creative, practical subject at Trinity.  We want our children to ‘think outside the box’ and be innovative in designing and making products that solve real-life problems.  Our curriculum provides opportunities for pupils to learn about how products and systems are designed, acquire practical skills and apply these in creating their own designs.  Children are encouraged to be imaginative and resourceful in their product design and to see the impact they can have in finding solutions.

 

Implementation

Our Design and Technology programme of study links closely with our termly learning journeys.  There are 5 key strands of learning: Materials and Structures, Mechanisms, Textiles, Food and Nutrition and Electrical Systems.

The following outlines how DT is taught at Trinity:

  • Specific DT skills are taught and practised so that pupils acquire a range of practical skills which can be applied in their product design.
  • DT is often linked with other subjects, particularly Mathematics, Science, Engineering, Computing and Art.
  • All design projects begin with research.
  • Pupils are taught how to effectively evaluate past and present designs, the importance of the target audience and the importance of market research.
  • Pupils learn how to write design specifications, developing their ability to create products that meet the brief.
  • Pupils make final products, selecting and using a range of materials and components according to their properties. They also select the appropriate tools and equipment required.
  • Throughout the design and making process, pupils develop their ability to critique, evaluate and test their ideas and products. This is done through regular self and peer assessment opportunities.

 

Impact

  • Children who are imaginative problem-solvers, unafraid to take risks.
  • Children who enjoy designing, constructing and evaluating.
  • Learners who can apply their knowledge from other subjects, such as Maths and Science.
  • Children who make mistakes, learn from them and are adaptable and resilient.
  • Learners who can evaluate the effectiveness of a product/system and are critical thinkers.

 Design Technology Skills Progressions